Highly detailed 3D LM. Lower polygon models are also provided for ëslowerí systems. The mission landing site topography is extensively researched and very accurate.
Simulates the final few minutes of flight including:
P64 mode the automatic flight mode from about 8000í to 400í. In this mode primary flight control is from the computer. The astronaut can redesignate the landing site by moving the controller while lining up the Landing Point Designator (LPD) with the computer readout.
P66 mode the final landing mode where the Commander maneuvers the LM to its final resting spot.
Orbital Flight. Maneuver the LM near the Command Module while flying in a 60 mile orbit over detailed renditions of the lunar surface.
EVA. Leave the LM through the front hatch, down the ladder and into history!
Multiple Missions. Apollo 11,12 and 15, Orbital flight and a Racing Course are included. New missions plug-in.
Hardware accelerated stencil shadowing creates the realistic LM shadow. An alternative synthetic shadow is available for computers that do not have a powerful graphics card.
Replay. Flights can be recorded and played back later. Each mission includes a pre-existing replay if you want to just ëride alongí for the first time.
Dust kicks up near the ground and obscures the visibility of the landing site.
Scoring of performance. Your approach and landing is graded based on actual NASA landing criteria. Factors such as accuracy, smoothness and velocity control are all used to determine your score.
Multiple camera views including. Spot view with keyboard / joystick POV (point of view) commands to move the camera to any relative position Cockpit view.
A detailed 2D panel through the commanderís (CDR) window.
Ground view. A view from a fixed position near the actual landing site.
Virtual Cockpit. A detailed 3D cockpit with working switches.
Sounds are the actual astronautsí voice transmissions 'triggered' at the appropriate altitudes, attitudes and velocities.
Users can select graphics modes and options best suited to their computer systems. Any screen resolution supported by the graphics card is available.
Joystick or keyboard controls. Using a 3 axis joystick with a twisting yaw axis like a Microsoft Sidewinder Pro, will give maximum realism becuause the actual LM controller that had a twist action for yaw. Alternatively the keyboard or mouse can be used as well.
All keyboard and joystick controls / buttons / commands are user definable. Multiple joysticks can be used and most items can be assigned joystick buttons. Cockpit designers will love the flexibility.
LM Racing. In order to have a little fun and build your flying skills, there is a deep valley race course. You are scored on time and altitude (lower altitudes are best).
Working instruments. All of the primary flight instruments are available and many switches and other items are active as well.
Authentic Apollo Guidance Computer (AGC). You interact with the flight computer via the DSKY (Digital Display Keyboard) exactly in the same fashion as the original. This is probably the first time a functioning Apollo computer has been simulated in this detail since the last flight over 30 years ago.
In-flight aborts and ascent from the lunar surface are modeled. Also, the famous 1201 program alarm that occurred on Apollo 11 occurs at exactly the same time!